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Old Jan 31, 2006, 05:42 AM // 05:42   #41
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/unsigned

This is stupid, what'd be the point? It's completely useless and would probably make the game crappy. Think of how shadows, skies, and buildings are already made to look like a certain time. If it was to change, they'd have to do a lot of stuff which is pointless IMO. The sky never really effects me, mostly because I'm not looking at it a whole lot. When I do see it, it looks cool enough, I don't think they need help in the sky and setting department. Skills and game mechanics aswell as new areas need new things though.
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Old Jan 31, 2006, 06:31 AM // 06:31   #42
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/signed

You could have something fun happens in droknars forge every 3rd night. Like: 50 Dwarfes come and play some music or all could be turned to monsters!
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Old Jan 31, 2006, 10:57 AM // 10:57   #43
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Quote:
Originally Posted by Garumn
Actually the Frog mentioned that day/night cycle might be implemented in the second chapter
That frog is a prophet, sent down from the higher beings of this planet.
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Old Jan 31, 2006, 12:42 PM // 12:42   #44
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i think this is good idea... with all the events like this the world would become more friendly.. more real and all an not so artificial... In droks there could be dwarfs, in Lions or other mayor cities of regions would be some different events ( Lions maybe some pirates... ) there should be more interacting with NPCs in towns.. not just storage and few merchants....

And music in cities they r all so alike... i just turned it off because it made me boring... there should be some theme effect depends on the city and region.. ( for ex. when your region ( EU, USA, Korea ) gets favor there could be some music starting in ToA, like some dance medieval music or something... there were many FRP games woth real great music in them...

Last edited by Bhaaltazar; Jan 31, 2006 at 12:47 PM // 12:47..
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Old Jan 31, 2006, 03:19 PM // 15:19   #45
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Day/night cycles would be good. Itd add little something to Tyria, make it more interesting. I think te aggro bubble would be bigger at night(quieter, easier to hear things moving, ect). As it is now, Im not sure what kind of lighting is used, but they could use (I think this is it) object-based light(the sun would be the light source, and at night, the light would get darker(maybe timed reduction of the lights hue or something), I see the sky already moves, you could attach the "sun object" to it, and it would move through the sky.
My 2 cents.
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Old Jan 31, 2006, 03:34 PM // 15:34   #46
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that was a really cool idea u had Gorebrex..
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Old Jan 31, 2006, 03:46 PM // 15:46   #47
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indeed, i too would like this. but, then the question comes. when does your char sleep? O_o
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Old Jan 31, 2006, 03:48 PM // 15:48   #48
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Thanks, but was just thinking, you'd need to redden/orangen( ), the sunlight to give more accurate dusks/dawns, then, as moonlight takes over(need a transitional phase inbetween probably), you'd switch to a low gamma whitish light Probably be best to do night server side Id think, so players cant get much advantage from adjusting their own gamma settings.
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Old Jan 31, 2006, 08:47 PM // 20:47   #49
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And then lets rename this game World Of Guildcraft and play as nighteleves ;D!
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Old Jan 31, 2006, 08:57 PM // 20:57   #50
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Quote:
Originally Posted by Star Gazer
but, then the question comes. when does your char sleep? O_o
When you log out.
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Old Feb 01, 2006, 01:21 AM // 01:21   #51
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It would be great to see the desert in the moonlight.

It'd also be great to be the type of player who only shows up at night time. Like a vampire NPCs would lock up their doors and players would hide away in corners at the stroke of twelve.
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Old Feb 04, 2006, 04:15 AM // 04:15   #52
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/signed great idea maguuma jungle would be so cool at night
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Old Mar 12, 2006, 11:12 AM // 11:12   #53
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/signed
It would be awesome especially with weather effects aswell,makes the world seem more alive,more real.
Why on earth would you not want it?
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Old Mar 12, 2006, 06:56 PM // 18:56   #54
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What would happen in international districts and mixed region parties
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Old Jun 05, 2006, 04:25 AM // 04:25   #55
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/signed cicle night/day now!!! Anet plz read this idea...
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Old Jun 05, 2006, 04:31 AM // 04:31   #56
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I think that night and day would enhance the game. This could even make for better rpg. Player could prey to their god once per day. In return they could get a bonus or something. You even have so you have night seeing skills and such. I think night and day should be added.
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Old Jun 05, 2006, 05:23 AM // 05:23   #57
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Isn't there rain in that one area in cantha?

Anyway, the fastest fix would be to throw in day/night but have it client side and purely cosmetic..
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Old Jun 05, 2006, 05:36 AM // 05:36   #58
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Quote:
Originally Posted by Huntmaster
Isn't there rain in that one area in cantha?

Anyway, the fastest fix would be to throw in day/night but have it client side and purely cosmetic..
It's in the Maishang Hills near Bai Paasu Reach,it rains there,I love that place. Hate the spawns there,but love the place. Also,I love the idea of day/night especially with certain creatures,characters,or etc. during the times of day.


..../signed
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Old Jun 05, 2006, 07:44 AM // 07:44   #59
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nice if it were to have an effect on the mobs you find too. Say... morning desert hosts the griffins while at night those are replaced by the (ugh) scarabs. It's just an example so don't start shouting at me (I don't farm griffins). Other places the cycle may have no effect too, just different lighting. I'd loooove to see flashy ele skills at night anytime.

Also, missions, as they depend on night and day would be independent on the d/n cycle and so playable at any time.

/signed a quadrimillion times
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Old Jun 05, 2006, 10:31 AM // 10:31   #60
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/unsigned

The game is not in realtime, otherwise togo would only be at one place at a time, and not 50.

Also I normally get sick of one or the other like in other mmo's. At least in guildwars if I get sick of day I can just go to UW.

Would be nice to have rain though.
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